[Update 1.1] MV-22B Osprey - US Marine Corps Liveries
Model: SkylineGTRFreak
Skins: DarthPungz
-------------

Update 1.1 - Ridge Runner skin fixes: Tail and eye edits to be more accurate.

I have injected them to the YTD within the "add-on method folder" so if you are doing a fresh install the new skins are
going to be there for you :)

If you have already installed the mod all you need to do install these revised skins
is open OPEN IV and go to the vehicle YTD file.  Enable editing then open the YTD file, on the left side window
scroll down until you see v22_sign_1, click on the file, at the bottom click replace, then select the v22_sign_1 file
included in the folder here.  Do the same for v22_sign_2.  REMEMBER to click save at the bottom, don't just close
the window.  Enjoy the corrected skins :)

* If you want to do a REPLACE and are like "where are the YFTs and the YTD files?  I am sorry but the package was over 100MB when I
I added them in their own folder.  You will need to extract them  with OPEN IV from the DLC.Rpf within the "add-on method" folder.
Sorry for the trouble.

A new and greatly improved model from SkylineGTRFreak!   

Those who know me from the 5Mods forum know that I am an Osprey nut. I loved Skyline's original CV-22B model but 
I wanted a USMC them at Fort Zancudo... some of you may have seen my re-skin of the other model.   SkylineGTRFreak 
has been very kind to me and generously worked to make an accurate MV-22B Osprey for the Marines flying around in 
our GTA V world.  I painted the skins, there are 7 highly accurate liveries in this pack :)  

Newly Model Features: working crew door, added antenna on the underbelly, 
removed from radar array that was on the CV-22B and modeled MV-22 nose, 
BUT most AWESOMELY of all it has friggin' ILLUMINATING ROTOR LIGHTS that 
can be toggled on and off with headlights (this is a true to life feature of the Osprey).

New Livery Features: 8 highly accurate real to life USMC liveries.  I repainted the skin 
from the original USAF dark two-tone to a very accurate USMC/US Navy light grey multi-tone.  
I re-drew the lines and bolts, used correct colors, fonts, tail numbers, and squadron numbers.

As an aside, I personally have chosen to use the replace method but have chosen to replace the Titan that spawns at 
Fort Zancudo. If you would like to do the same you will need to replace the Titan files in the "patchday12ng" folder 
and update the related file for handling. I recommend that you use a "mods" folder and that I am not responsible for 
any errors or crashes that you encounter. That being said, my game is stable, I have Ospreys with this skin 
auto-spawning with RANDOM SKINS where Titans used to spawn and it looks pretty awesome. 

As always a huge, sincere thank you to SkylineGTRFreak for all of his amazing models for the GTA community. I deeply 
appreciate his time, talent, and generous kindness that he has poured into his work for all of us.

I hope that you enjoy this amazing new model and the killer new skins. 

If you have any recommendations on edits or would like another USMC skin from a different squadron please let me know 
in the comments section where you downloaded the file. 

Installation: Read the README file. 

Kind regards, happy modding and happy flying!

DarthPungz


All of the information below is from SkylineGTRFreaks original readme file.  Again if you want the YTD and YFT 
files you need to extract them the DLC.Rpf within the "add-on method" folder.
Sorry again for the trouble.  Peace.

------------------------------------------------------------------------------------------------

Features:
Working vertical and horizontal flight
Working ailerons
Working elevators
Working rudders
Openable cargo doors
All gears and geardoors functional
Wheels are moving
Detailed cockpit
Proper LOD models


Credits:
Original model:
Infinity Ward (Call of Duty: Ghosts)


Textures, model reworking, converting:
SkylineGTRFreak



Press E or D-pad right on controller to switch flight modes.


Installation:


ADD-ON METHOD:


Installation:

This is a DLC package Add-On method, actually easy to install.

Here is what you need to do. (I would advise using a Mods folder (More info at OpenIV))


Step 1:
Drag and drop the folder included in the add-on method folder to your main \Grand Theft Auto V\update\x64\dlcpacks location (if you're using a Mods folder, then drop it into \GTA V\mods\)



Step 2:
Open up dlclist.xml in \update\update.rpf\common\data

and add the following entry with Notepad++:

<Item>dlcpacks:\usaf\</Item>


Step 3:
Open up extratitleupdatedata.meta in \update\update.rpf\common\data

Add the entry:

<Item type="SExtraTitleUpdateMount">
			<deviceName>dlc_usaf:/</deviceName>
			<path>update:/dlc_patch/usaf/</path>
		</Item>



And now you should be done. You need a trainer to spawn the vehicle. As vehicle name, type in "osprey" to spawn the CV-22B.



REPLACE METHOD: * Extract them the DLC.Rpf within the "add-on method" folder.

If you already have a previous version installed, YOU ONLY NEED TO REPLACE VELUM.YFT AND VELUM_HI.YFT


The model files get into:
Update/x64/dlcpacks/patchday2ng/dlc.rpf/x64/levels/gta5/vehicles.rpf

DELETE the original velum+hi.ytd file

Edit the vehicle.meta inside:

update/update.rpf/common/data/levels/gta5

You can either replace following files with the ones provided or:

Extract it with OpenIV and edit it with Notepad++. Open the file, press CTRL+F and search for "Velum" until you find the part where Velum is listed 4 times.

Overwrite original entry with the following:

<Item>
      <modelName>velum</modelName>
      <txdName>velum</txdName>
      <handlingId>VELUM</handlingId>
      <gameName>VELUM</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>va_cuban800</animConvRoofDictName>
      <animConvRoofName>drophatch</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_HELI_ANNIHILATOR</layout>
      <coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_PLANE2_CAMERA</cameraName>
      <aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>PLANE_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>PLANE_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.013000" y="-0.063000" z="-0.073000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.013000" y="-0.171000" z="-0.026000" />
      <FirstPersonMobilePhoneOffset x="0.165000" y="0.410000" z="0.420000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.166000" y="0.351000" z="0.303000" />
      <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.219000" y="0.351000" z="0.378000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.169000" y="0.351000" z="0.378000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="0.000000" z="0.530000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_PLANE_TITAN</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.117247" />
      <wheelScaleRear value="0.117247" />
      <dirtLevelMin value="0.350000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="0.300000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="0.300000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        20.000000
        35.000000
        80.000000
        160.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="0.765" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.250000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HEADLIGHTS_ON_LANDINGGEAR FLAG_DONT_TIMESLICE_WHEELS FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT</flags>
      <type>VEHICLE_TYPE_PLANE</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_MAVERICK</dashboardType>
      <vehicleClass>VC_PLANE</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>s_m_m_gentransport</driverName>
          <npcName>Pilot</npcName>
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WINGLIGHT_LEFT_CAMERA</Item>
        <Item>WINGLIGHT_RIGHT_CAMERA</Item>
        <Item>CUBAN_TAIL_LEFT_CAMERA</Item>
        <Item>CUBAN_TAIL_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
        <Item>PLANE_VELUM_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>




Now the same procedure for the handling.meta located in update/update.rpf/common/data/ (Find the line: <handlingName>velum</handlingName> )

And replace the entry with:


</Item>
    <Item type="CHandlingData">
      <handlingName>velum</handlingName>
      <fMass value="19000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="1.800000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.010000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="268.700000" />
      <fBrakeForce value="0.050000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.010000" />
      <fSteeringLock value="35.000000" />
      <fTractionCurveMax value="2.150000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="6.500000" />
      <fSuspensionCompDamp value="6.300000" />
      <fSuspensionReboundDamp value="6.400000" />
      <fSuspensionUpperLimit value="0.080000" />
      <fSuspensionLowerLimit value="-0.080000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.600000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.800000" />
      <fRollCentreHeightRear value="0.800000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>1000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.620000" />
          <fThrustFallOff value="0.000100" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.000550" />
          <fYawStabilise value="0.001000" />
          <fSideSlipMult value="0.035000" />
          <fRollMult value="0.002750" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.001000" />
          <fPitchStabilise value="0.001000" />
          <fFormLiftMult value="0.000120" />
          <fAttackLiftMult value="0.014000" />
          <fAttackDiveMult value="0.000900" />
          <fGearDownDragV value="0.070000" />
          <fGearDownLiftMult value="0.900000" />
          <fWindMult value="0.000000" />
          <fMoveRes value="0.015000" />
          <vecTurnRes x="0.200000" y="0.600000" z="0.500000" />
          <vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="89.949997" />
          <fGearDoorRearOpen2 value="89.949997" />
          <fGearDoorRearMOpen value="89.949997" />
          <fTurublenceMagnitudeMax value="10.000000" />
          <fTurublenceForceMulti value="0.000150" />
          <fTurublenceRollTorqueMulti value="0.030000" />
          <fTurublencePitchTorqueMulti value="0.005000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="0.240000" />
          <fOnGroundYawBoostSpeedPeak value="3.000000" />
          <fOnGroundYawBoostSpeedCap value="6.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
		</Item>
        <Item type="CFlyingHandlingData">
          <fThrust value="1.300000" />
          <fThrustFallOff value="0.035000" />
          <fThrustVectoring value="0.200000" />
          <fYawMult value="-3.000000" />
          <fYawStabilise value="0.001000" />
          <fSideSlipMult value="0.004000" />
          <fRollMult value="0.900000" />
          <fRollStabilise value="0.012000" />
          <fPitchMult value="0.700000" />
          <fPitchStabilise value="0.004000" />
          <fFormLiftMult value="0.600000" />
          <fAttackLiftMult value="2.500000" />
          <fAttackDiveMult value="2.500000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.000450" />
          <fMoveRes value="0.050000" />
          <vecTurnRes x="2.800000" y="2.700000" z="2.800000" />
          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.035000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="1.000000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="0.000000" />
          <fEngineOffGlideMulti value="0.000000" />
          <handlingType>HANDLING_TYPE_VERTICAL_FLYING</handlingType>
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>





I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.